Web Game Development

HTML5 OVO-inspired Web Game

A challenging platformer game built with JavaScript and Canvas

OVO-inspired Web Game
Technologies

HTML5, JavaScript, Canvas API

Development Time

3 weeks of coding and testing

Features

10 levels, physics engine, collectibles

Game screenshot

About the Game

Inspired by the popular mobile game OVO, I created my own HTML5 web-based platformer game. The game features a minimalist design with challenging levels that test players' timing and precision. I built this game to practice my JavaScript skills and learn more about game development concepts.

Game Features

  • Smooth Physics: Implemented a custom physics engine for realistic movement and collisions
  • 10 Challenging Levels: Each with increasing difficulty and unique obstacles
  • Collectible Items: Players can collect gems throughout the levels for bonus points
  • Level Editor: A simple tool to create and share custom levels
  • Responsive Design: Playable on both desktop and mobile devices
  • Local Leaderboard: Tracks best times and scores

Development Process

Creating this game was both challenging and rewarding. I started by learning the basics of the Canvas API and game development principles. The development process involved several key steps:

  1. Planning: Sketched the game concept, mechanics, and level designs
  2. Core Engine: Built the basic physics engine and collision detection
  3. Character Controls: Implemented smooth movement, jumping, and interaction
  4. Level Design: Created 10 progressively challenging levels
  5. Polish: Added visual effects, sounds, and performance optimizations
  6. Testing: Extensive playtesting and bug fixing

Technical Challenges

The most challenging aspects of developing this game were:

  • Implementing precise collision detection that feels fair to players
  • Creating a physics system that allows for challenging but achievable jumps
  • Optimizing performance to maintain smooth gameplay on various devices
  • Designing levels that are challenging but not frustrating

What I Learned

This project taught me valuable skills in:

  • JavaScript programming and object-oriented design
  • Game physics and collision detection algorithms
  • HTML5 Canvas API and browser performance optimization
  • Game design principles and level balancing
  • User experience design and playtesting methodology

Play the Game

You can play the game directly in your browser. Use arrow keys or WASD to move, and spacebar to jump.

Future Enhancements

I plan to continue improving the game with:

  • Additional levels and challenges
  • Special abilities and power-ups
  • Online leaderboards to compete with friends
  • More customization options for player characters
  • A community level sharing platform

This project has sparked my interest in game development, and I'm excited to apply what I've learned to future coding projects!